Tuesday, 17 June 2014

Auto generated map

So i was attempting to make a auto generated map like Minecreft, below is a clip of a early stage test of a auto generated map terrain.
sorry for poor quality.



I then developed more on the script to generate a bigger sized area for the generated terrain without random messy blocks popping up but keeping it at a nice shape.


I did more scripting at home to make it more of a larger terrain with a hill and a bit of flat land but i wasn't able to do a screen shot or record it as i had a script error shortly after.
I was also editing the script to make the the one generated area after generating to duplicate to an infinite size to load in while you travel and thats when an error happened and i got stuck.

Since then i have fixed the problem but have not been able to get the infinite duplication to work again.

maze

MY MAZE GAME

so i come up with the idea of making a maze game after recently watching the prisoners, its about a girl who gets kidnapped and there is this maze they find which could possibly lead to the girl.


so i started drawing a maze and slowly building it bit by bit really thinking it through it was a challenge to reach the outside and i wanted it not just be a normal maze as it kinda boring so i thought of a twist.
if you can see below in the image there a cross with a T next to it. that is a trap what closes when a trigger event happens when you get so close. So when your going down a corridor and you can see a turn and go for it and then it just closes on you.


The idea of these traps where inspired by Harry Potter and the Goblet of Fire when there in the last triwizard challenge to win the cup. They are going through this maze of hedges and they will be walking along and the hedges start closing in on them as a trap.





Down below is screen shots of what i had so far from my maze.